Noire keeps track of items that not only you have found, but that your friends have found. Also worth noting is the hint that the map in L.A. What is unclear from the map is whether or not those collectible items in the game - the newspapers and the golden film reels - will be demarcated on it or only after they are found. Noire is a much more straightforward game, a trademark quality of co-developer Team Bondi. From the looks of the map - zoomed out to the maximum - players are going to have a ton of streets, freeways, etc… to explore, but thankfully L.A. Noire is meant to recreate, as accurately as possible, 1940s Hollywood. Resembling more so the map seen in GTA IV than the long winding roads of Red Dead Redemption, the map for L.A. Noire, Rockstar has just had a partial piece of their game map revealed and though it doesn’t give much away it might tease a few unknown elements. Hoping to continue that tradition with L.A. With Grand Theft Auto IV and Red Dead Redemption, Rockstar showed that not only could they populate a rich and expansive landscape with interesting nooks and crannies, but that they could create some of the largest and most continuous worlds seen in a video game. To put this in context, GTA IVs map covers roughly 6 square miles (roughly 15. Several articles about Kifflom, Krant, Kraff, Marvin Trill, the places and games we find all those people. Noires map is 8 square miles (roughly 21 square kilometers) in size. As developers who put a tremendous amount of detail into their worlds go, it is hard to top Rockstar. Here the place for Hunting the GTA Epsilon cult.
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